So, You Want to Be a Comic Book Artist?

So, You Want to Be a Comic Book Artist? - Philip Amara, Various (Illustrator) | Karta-nauczyciela.org Read book . Download book in PDF, TXT, FB2 format on your smartphone. And much more on karta-nauczyciela.org.

INFORMATION

AUTHOR
Philip Amara, Various (Illustrator)
DIMENSION
5,7 MB
FILE NAME
So, You Want to Be a Comic Book Artist?.pdf
ISBN
8169581853779

DESCRIPTION

Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running.So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

Preview Now; Preview saved; Save Preview; View Synopsis #19 in Kids ... So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you're just starting out or have been drawing comics for years, this book will get you where you want to go.

Whether you're just starting out or have been drawing comics for years, this book will get you where you want to go. Preview Now; Preview saved; Save Preview; View Synopsis #19 in Kids ... So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic.

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